// independent game & software studio · Toronto

Games and tools, built from the ground up.

We make games and native tools in the Handmade spirit — our own engine, our own renderer, our own UI. Nothing borrowed we can’t explain, nothing slower than it needs to be.

01 / now building

Muster

A survivors-like where you don’t fight alone — you lead the horde.

Gather a swarm of creatures, give it a direction, and meet the other tide head-on.

3D top-down · PC · in development
02 / philosophy

Understand every layer you ship.

[0]

From scratch, on purpose

We write the engine, renderer and UI ourselves, so when something breaks we know exactly where to look.

[1]

Instant is the baseline

Thousands of creatures on screen should still feel weightless. Performance is designed in from day one, not patched in later.

[2]

Native, not wrapped

Real desktop software that talks to the GPU and the OS directly — no browser hiding inside our tools.

[3]

One codebase, many things

Our games and tools share one foundation, so each project makes the next one better and faster to build.

03 / updates

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